Welcome to Arts Online

Te Kete Ipurangi Navigation:

Te Kete Ipurangi
Communities
Schools

Te Kete Ipurangi user options:


Back to the 'Jump link' navigation, at the top of the page

Creative ID: 067

Art form(s): Animation, Community Art, Digital Arts, Film, Visual Arts, Design, Game Design, Multi-Disciplinary.

Based in: Titirangi, Auckland. 

When I'm available: Varies to other commitments, however flexible and to be discussed.

Where I'm available: Auckland, and within one-hour commute.

My arts or creative practice (including details about my specific focus within that art form/practice and my strengths)

I have significant experience and knowledge in Animation, Film, Game Design, Augmented and Virtual Realities, Transmedia Storytelling and Computational/Interaction Design. My most comprehensive research specialises in Animation and Machinima. I have written a book. The book is the description of a model of how young people learn about animation and machinima and looks at three key themes: creativity, which is the process of developing original ideas that have value, media literacy which is the knowledge, skills and competencies that are required to use and interpret media, and culture which influences critical and creative behaviour. My creative practice, as well as research, focuses on the impact interaction, game design and virtual reality have on human behavior and how technology can improve behavior for the better. I am particularly interested in Indigenous Storytelling and what part do bi-cultures play in storytelling and the production of animation and game design? My work encourages to feel more comfortable with bi-cultural practice, storytelling and find creative activities for bi-cultural storytelling in education as well as the creative industries. Technology does not suppress creativity, in fact, technology enhances creativity.

My track record of experience and success - or the track record of experience and success of the creative or artist that I will partner with

My most comprehensive research specialises in Animation and Machinima. I have written a book. The book is the description of a model of how young people learn about animation and machinima and looks at three key themes: creativity, which is the process of developing original ideas that have value, media literacy which is the knowledge, skills, and competencies that are required to use and interpret media, and culture which influences critical and creative behavior. I have significant experience and knowledge in Animation, Film, Game Design, Augmented and Virtual Realities and Transmedia Storytelling. I am particularly interested in Indigenous Storytelling and what part do bi-cultures play in storytelling and the production of animation and game design? My practice encourages to feel more comfortable with bi-cultural practice, storytelling and find creative activities for bi-cultural storytelling in the creative industries. 

Describe the experience you have had working with children or young people, teaching or facilitating creative processes

I hold a professional teaching qualification and have 25 years of classroom teaching experience of all ages and abilities. I am well accustomed to working with different audience groups and identifying particular needs has prompted a versatile style. I am continually seeking techniques and strategies to enliven and enrich agile, innovative and creative education. I use different types of teaching methods, e.g. teacher-centred methods, learner-centred methods, content-focused methods and interactive/participative methods. My methods are learner-centred and activity-based teaching to get learners fully involved; a constructivist approach because it enables the learner to construct her/his knowledge and skills through active participation in the teaching/learning process. I allow students choice, control, challenge, and collaborative opportunities, hence the more motivation and engagement are likely to rise. As agentic learners, students use and strengthen key competencies. The creative process can demonstrate how bicultural storytelling through animation production enhances technology learning areas within digital technologies in the New Zealand curriculum: Designing and developing digital outcomes – Students will learn how to design quality, fit-for-purpose digital solutions. Teaching practice in Aotearoa is guided by Te Whāriki (Ministry of Education, 1996) and their obligations to Te Tiriti o Waitangi.

Why I want to be part of the Creatives in Schools programme and how my involvement will link to my creative practice

As an Education Consultant I am hands-on, possess innovative vision and deliver curriculum consultancy that advocates the ‘Digital curriculum which is about teaching children how to design their own digital solutions and become creators of, not just users of, digital technologies, to prepare them for the modern workforce’ (Chris Hipkins, 2018). I work closely with Auckland Schools to strengthen their positioning of digital technologies in the New Zealand Curriculum and Te Marautanga o Aotearoa. I am particularly interested in how digital natives are changing education and that the new curriculum content is about ensuring that students across all year levels have access to rich learning aimed at building their digital skills and fluency, to prepare them for this world. I have delivered a postgraduate qualification designed to develop capabilities and skills in response to a new generation of highly digital students. This qualification provided highly relevant professional development for the Digital Technologies learning areas | Hangarau Matihiko tupuranga of the New Zealand curriculum. Project-based learning is becoming more commonplace in schools as it provides a platform for students to demonstrate the knowledge and skills they are learning alongside the future skills.

Request complete profile of this creative

Back to Available creatives

Back to the 'Jump link' navigation, at the top of the page

Footer: